Oxygen Not Needed is a resource management game about being stranded on a planet and surviving long enough to send an S.O.S. signal back home.

The atmosphere is so saturated with oxygen that your power generator would probably burn itself down - that means you will need to use your own breathing air reserves to power it!...

Your objective is simple: explore and scavenge for fuel, and generate enough power to transmit the SOS signal in the small time windows that happen every now and then.

Controls: WASD to move, E to interact


MINOR BUG: the music does not loop! Will be fixed after the jam ends


This game was made as a submission to the Gwueble Jam 2026 (Theme: Slow Burn)

How the game relates to the theme: oxygen needs to be pumped out of the generator to keep the fire burning at a slower rate.


Despite the jam being a week long, due to unfortunate circumstances (touching grass, ewww) we only had ~3-4 days to make the game, which is why it's pretty small. We will probably update it though :D

Also, I have only ever coded games in Unity before, and this was my first project in Godot! Andddd I think it's safe to say it was love at first sight :3


Authors:

cd (programming, music, game design)

dot.donut (amazing art, game design)

Leave a comment

Log in with itch.io to leave a comment.